You can view a collection of my projects below.
I attempt to work on a wide variety of projects, write down what I did to make them work, the pitfalls I overcame and what I learned from them.
Feel free to check out the projects yourself, most of them are available for download or playable in browser.
For my third-semester study, we were tasked with programming a game as part of a group project. Hectic Honey is the result of this multi-month undertaking.
It has been about six months since the last Game Jam my university organized. Since then, I gathered a lot more experience using Godot for 3D.
I set my sights on another game jam. GOBI is the result of my efforts. I've had lots of fun coding the rope physics, the main gameplay element.